AI Insights · Timothy · October 2023
Top 5 Ultracasual Games on iOS in Africa Q3 2023
Discover the performance trends of the top 5 ultracasual games on iOS in Africa during Q3 2023, including download numbers, revenue, and active users.
During the third quarter of 2023, the ultracasual gaming sector on iOS in Africa saw varying trends across the top 5 games. Here’s a detailed look at the performance of these games based on data from Sensor Tower.
World of Slime Simulator Games from Solid Apps INC experienced a steady rise in weekly revenue, peaking at approximately $418 in the week of August 28. Downloads fluctuated, starting at 1.9K in the last week of June, dropping to a low of 120 in early July, and then recovering to 810 by the end of September. The game saw a notable peak in active users at 2.4K in early August, before stabilizing around 1.2K by the end of the quarter.
Jelly Dye:Satisfying ASMR Game by AI Games FZ showed modest weekly revenue, peaking at $124 in mid-August. However, the game's downloads saw a significant decline, dropping to zero by the end of August. Active users followed a similar trend, starting at 427 in late June and decreasing to 148 by the end of September.
Fill The Fridge!, published by Rollic Games, maintained a consistent download rate, peaking at 2.6K in early August. Weekly revenue was relatively stable, with a slight peak at $88 in early July and another at $83 in late September. Active users hovered around 5.8K at the start of the quarter, gradually declining to approximately 4K by the end of September.
Fluid Simulation by Pavel Dobryakov had a mixed quarter. Downloads started at 447 in late June and dropped to 54 by the end of September. The game’s weekly revenue saw a significant drop, with occasional small peaks, reaching only $27 in mid-September. Active users also declined steadily from 2.2K in late June to 1.1K by the end of the quarter.
Finally, Draw it by Kwalee Ltd showed varied performance. Weekly revenue peaked at $96 in late July but remained below $100 for most of the quarter. Downloads started at 897 in late June and dropped to 360 by the end of September. Active users followed a similar pattern, starting at 1.7K and decreasing to 894 by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.